It required you to do 15 daily bounties(daily bounties rotated 5 per day). The horror story required 120 fragmented souls. He still isn’t power level 500 with Horror Story being a 600 light weapon.įestival of the lost lasted 3 weeks. My friend who is a super casual player(only plays Destiny when it’s with me, hasn’t done a raid/nightfall, and at the absolute maximum has played 3 hours in a single week) got Horror Story. Make sense to be a vampire.If people thought grinding for Horror Story was hard they either didn’t look at the Haunted Forest bounties, or just don’t like the gameplay. Nightblade will still retain its abilities, CLOAK ON DEMAND, not after sprinting X seconds, and may I say, that it's a hefty toll to pay, 100% health regen for those goodies, looks to me like a very bad deal, but totally avoidable. Extra fire damage will be like 5% I think. I will pay a minor 10% toll from the health regen and that's it. The system will not push me willy-nilly to stage 4, as it does now. Just that I'm not nuts to become a glass cannon again. So no I am not exited about new vamp way to many draw backs but then again that is what will happen if invisibilty is made a passive and completly destroys a class identity but luckily that has not happe. You know at stage 4 vampire your gonna have a 20 precent increase in ability cost and a slight decrease in vamp ability cost not to mention your health regen is gonna be reduced by 100 precent meaning no health regen and on top of thay you will take more fire damage than you do now and the new toggle ability that gives 1k weapon and spell power has a health per second cost meaning it wont be as easy as just keepin the toggle on like sorc pets. ![]() If we can count One Tamriel as the Second Launch, Greymoor will be probably the Third Launch.Įdited by fxeconomisteb17_ESO on Ap7:03PM I think Greymoor will be a sort of a relaunch of ESO. I see there something from the old Spellcrafting system. Who knows, even the antiquities could be something. But now I even gave it an extra 100 gigs. ![]() And if and when I feel it's not possible given the constraints, I leave. And since we're all in isolation and Bungie has destroyed Destiny 2, what better thing to do than uninstall it and install PTS ? But theorycrafting a new dual class/vampire build, in a way that's interesting, aka HYBRID, that's something to spend my time with. I didn't see too much in the antiquities and the new sets. Toggle for Mist Form, toggle for something else that increases your weapon and spell damage. No more health regen impairment.įinally nice skills to use without that mindless toll.īut after the reveal, realized that it was much more cool than I thought. Means the stage isn't advancing anymore by using abilities. Not that I wanted a particular return there and a familiar music, something that's not depressing like in Shornhelm, but the vampire revamp was mindblowing even when I heard it.Ī complete reversal of disease and feeding mechanism. And despite the clunky combat, Skyrim has a nice atmosphere. ![]() You can become Archmage in a matter of hours, as opposed to Oblivion, Which was not too much, as Skyrim was a letdown. I don't know, it looks too hot for me.Īnd then finally Greymoor was announced, a return to Skyrim. Then Elsweyr came out, but I still couldn't find any reason to be in that zone. Murkmire was an interesting addition, and I spent some time there. Then Summerset came out, and it had wonderful graphics and a mindblowing zone quest. ![]() I barely managed to finish the DK and the Nightblade.īut I wasn't playing like in the beginning anymore. It was suddenly harder and harder to even level a new character. There was nothing new coming, and Morrowind was unimpressive. Mist Form was something I never understood why it even existed. This was amazing for RPG and I viewed that section of the Quakecon video a lot of times.īut, that didn't happen, and the game continued to spiral down. Instead of just planning where to go, which delve to do, I could have just re-casted that orb and followed it to the very end, to get a new or improved skill, to do something that my classĬouldn't do. Well, haven't actually seen it in 2014 and I started actually playing in 2015 after upgrading my rig.īut after making most of the quests, it started to feel stale.Īnd that's when I found out about this guy, Nick Konkle, who came with this extraordinary idea to broaden the skill system.
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